

But I would not be surprised if there could be more at once. The effects applied can be more than one at a time, the most I have ever been able to count at once is 6. What isn’t simple is how this translates to the game. The full list of effects can be found here. This ranges from graphics, to gravity, to controls. The base game is unchanged in terms of map design, but a variety of effects are applied at random. At some point a few years ago the content creator Kaze Emanuar came up with the Chaos Edition hack.


It turns out that this niche is filled in the form of Super Mario 64 Chaos Edition.

What about the people that enjoy banging their head against the wall? With a bit of digging you can find anything from satisfying new stories to meatier challenges for experienced players. ROM hacks are an incredible creative medium for aspiring developers, as well as a content goldmine for players. The creator of this hack never intended it to be played to completion, as the hack actively fights against your almost the entire way, but even so a number of absolute mad lads have managed to do so anyway.Some time ago I talked briefly about ROM hacks in a blog talking about emulators. Super Mario 64 Chaos Edition is pure enjoyment if you are just looking to kill some time and goof around. After suffering through a couple of lives and random instances of the level restarting itself, I managed to collect my first start due to all the items in the level gravitating toward me. One life down the drain less than a minute into the game. My first launch of this hellish incarnation not only made Mario entirely invisible but made it so that he could not open doors coupled with continuous health lose. The sheer number of random effects that can occur during gameplay ensures that the player will be exposed to bouts of laughter and frustration as at times the hack feels like it is plotting against you. Alternate costume for Mario: Shadow Mario, along with some neat texture swaps.
